6 posts. You can find the requirements in the file.
Requirement:
You will write 3 posts about whichever game you play/watch from 1990 to 1999 and 3 posts about whichever game you play/watch from 2000 to 2009. These games need to be played/watched for at least 15 minutes. Each post must be at least 100 words in length discussing the interview itself, your own thoughts and feelings about what the developer shared, and if you have any personal experiences with the game. Each post must include the following at the top of the post:
· Game Name
· Development Studio/Publisher
· Release Year
· System Released On
Include at least 1 photo, videos, or quotes in your post and replies. If any quotes or replies are included in your post, please include links to their sources at the bottom of your post.
Example#1:
Game: Metal Gear Solid
Developer: Konami/Hideo Kojima
Year: 1998
System: Playstation
For this journal, I decided to take a look at the original Metal Gear Solid given all the hype I heard about Kojima without experiencing his first magnum opus. The game itself is a stealth/sorta action game in which you play as Liquid Snake (or Solid, I’m confused) as he infiltrates government-esque buildings. The gameplay itself was really fun, especially in comparison to the 70’s/80’s games I played before. The 3d graphics is a wonder to see given the mostly 2D games in the 80s, also the ability to switch perspectives from a top-down view to look around a corner was a cool mechanic that I don’t think they had the technology to fully implement a decade earlier. I think something that stood out to me in comparison to past decades though was the emphasis on story. Metal Gear has a great focus on a narrative and uses gameplay to back it up. The voice acting is also really on point compared to the original “wahoooo”’s we see in Mario or the crunchy German we see in Castle Wolfenstein. It seems that there was a push for this game to be more cinematic in comparison to the past and I think it does that well.
Example#2:
Game: Sly Cooper and the Thieviius Raccoonus
Developer: Sucker Punch Productions
Year: 2002
System: Playstation 2
In Sly Cooper and the Thievius Raccoonus, you play Sly Cooper as he attempts to retrieve the Thievius Raccoonus, a book that’s been passed down for generations holding his family’s thieving secrets/skills, from the Fiendish 5. The gameplay revolves around stealth and action mechanics as you explore/infiltrate the bases of each of the Fiendish 5, facing them after completing various levels. Levels are usually organized as getting from point A to point B with obstacles and guards in the way, utilizing different skills learned by collecting clue bottles hidden across each level and defeating bosses. Alongside these levels, each world includes 1-2 minigame levels that vary between Bentley (the turtle “brains” of the operation) hacking into enemy systems or Murray (the hippo “brawns” of the operation) doing races in their van.
Overall, it’s still a really fun game that combines a unique aspect that we’ve seen previously in stealth games, like Metal Gear Solid, with collectible/platforming games, like Banjo-Kazooie, while putting its own cartoonish spin on it with its character dynamics and minigames. In my experience playing it again, it still holds up as a fun game despite the 20ish years it’s been out for. Despite that, and being an iconic game/mascot of PlayStation back in the 2000s, it’s hard to access without a PlayStation 2 or 3 and is only playable through streaming it under an $80 subscription (or piracy). It’s sad to see such a well-known PlayStation game be restricted to players and goes to show a lack of game preservation or access that we have been able to see trend.